Tower madness 2 Hack

Тема в разделе "Курилка", создана пользователем FleurHorne, 22 фев 2023.

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    Click Here for Tower madness 2 Hack


    About the Game:
    TowerMadness 2 has game controller support for a console-like experience.


    The objective in TowerMadness 2 is to defend a base filled with a flock of sheep from...
    TowerMadness 2.


    TowerMadness 2 ™ is a 3D tower defense strategy game for iOS and Android, developed by Limbic Software and released on January 23, 2014.


    TowerMadness 2 has game controller support for a console-like experience.


    Contents.


    Gameplay [ ] The objective in TowerMadness 2 is to defend a base filled with a flock of sheep from waves of aliens by destroying the aliens with diverse weapons in the form of towers.


    UFOs drop invading aliens on landing pads and the waves of enemies make their way to the base to abduct the sheep.


    Each wave arrives in intervals, or all waves can be sent at once if Invasion Mode is enabled.


    The goal of each alien is to abduct one sheep.


    The player destroys the aliens by building towers.


    Each enemy destroyed provides the player with more in-game coins to build new towers and upgrade existing towers.


    Once all waves of enemies are destroyed or all sheep have been abducted, the game ends and you earn a certain number of stars and wool.


    Stars rate how well a player did on each map based on how many sheep were saved, with the highest being four stars for completing a map with no sheep lost and with Invasion Mode enabled.


    Without Invasion Mode enabled, the highest possible stars earned are three.


    modes : Normal, Invasion and Classic.


    In Normal Mode, there is a set number of enemy waves to destroy and UFOs arrive in intervals.


    In Invasion Mode, all UFOs are sent as quickly as possible, and the rounds have a bonus of +25% wool.


    If a player can win without losing any sheep, four stars are rewarded.


    In Classic Mode, all maps and towers are unlocked.


    Campaigns [ ] There are currently four campaigns with ten maps each.


    Campaign 1, The First Encounter.


    This campaign has no environmental effects.


    Map Name Number of UFO waves New Dawn 12 Willow Bend 15 Mill Valley 19 Fairview Field 21 Sheiva’s Garden 26 Huntsman Hills 37 Double Cross 36 Embarcadero 40 Serpentine 43 Roundabout 46.


    Campaign 2, The Blistering Sun.


    This campaign is based in the desert and cause towers to overheat as they fire.


    Map Name Number of UFO waves Sizzling Sands 48 Diamond Dunes 51 Wandering Desert 51 Lost Oasis 50 Palm Village 56 Crested Canyon 58 Imanhotep 62 Arroyo 63 Dotson Flats 68.


    Campaign 3, Winter is Coming.


    This campaign is based in the winterlands and cause towers to freeze overtime.


    Tapping the towers unfreezes them.


    As of version 2.0 towers don't freeze in winter levels.


    Map Name Number of UFO waves Icicle Ravine 51 Snowblind 51 Frigid Creek 62 Flake 63 Daggerfrost 80 The Chilling Fields 80 Frozen Frontier 56 Whirlwind 80 Volcoria 81 Helmy Pass 84.


    Campaign 4, Worlds Collide.


    This campaign has a mixture heat and frost environmental effects.


    Map Name Number of UFO waves Cascade 84 Loma Verde 89 Lost Temple 116 Snowmelt 89 Permafrost 94 Lizard Pass 116 Slithering Sands 111 Silica 105 Haven 89 Expedition 90.


    Characters and Enemies [ ] TowerMadness 2 features two protagonist characters, Bo and Xen, and sixteen different alien enemies with unique abilities and weaknesses.


    Character Name Description Bo The flock’s first line of defense.


    He will chase away the aliens on the map, but only once per round.


    Xen The shopkeeper.


    He offers players special deals on the latest alien weapon technology.


    Entering his shop allows the player to purchase new towers and tower levels using wool as currency.


    Alien Name Description Young Grey Vulnerable to every tower.


    Adult Grey The larger boss of the Young Grey, and has significantly more health.


    Armored Grey (Fire) Highly-resistant to damage from Armored Boss (Fire) Highly-resistant to damage from Fire Towers, but weak to Energy Towers.


    Bosses also have significantly more health.


    Armored Grey (Energy) Highly-resistant to damage from Energy Towers like Plasmas, but weak to Fire Towers like Mortars.


    Armored Boss (Energy) Highly-resistant to damage from Energy Towers, but weak to Fire Towers.


    Bosses also have significantly more health.


    Armored Grey (Electro) Highly-resistant to damage from Electric Towers, but weak to Fire Towers like Mortars.


    Armored Boss (Electro) Highly-resistant to damage from Electro Towers, but weak to Fire Towers.


    Bosses have significantly more health.


    Spiderbot Faster than the Young Grey.


    Spiderbot XL Larger, tougher edition of the Spiderbot series.


    When threatened, it initiates its defensive program, pulls in its legs, and takes significantly less damage for a short time.


    This mode requires a cooldown period before it can be enabled again.


    Skymaster Grey Uses a hoverpack that allows it to fly over towers.


    Master Skymaster Grey The boss of the Skymaster brigade.


    It’s ship squirts out slimes as it flies over towers.


    Slime Splits into smaller slimes when damaged.


    Small Slime Created when the normal Slime is damaged.


    Demolition Droid Explodes when killed, causing nearby towers to be stunned for a short time.


    Supreme Demolition Droid Able to repeatedly stun nearby towers with its pile driver, and is considered harder to kill than the standard Demolition Droid.


    Huge Slime The boss of the slimes.


    It splits into two normal slimes when destroyed.


    The most agile among all bosses.






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