Click Here for Pixel starships About the Game: The Teleport is a 3x2 Weapon room unlocked at level five. The Teleport allows Crew to board an enemy ship and attack enemy systems and Crew. To teleport, crew must be able to enter an operational Teleport. Once inside, drag the crew... Teleport. The Teleport is a 3x2 Weapon room unlocked at level five. The Teleport allows Crew to board an enemy ship and attack enemy systems and Crew. To teleport, crew must be able to enter an operational Teleport. Once inside, drag the crew member to the yellow arrow to switch views, then drop it in a room on the enemy ship. This can also be done automatically with AI via the target enemy rooms command. Mechanics. Teleport Mechanics. The Teleport can have up to three crew that actively defending it. Defending as in targeting the Teleport itself. Crew are considered waiting when he/she targets an enemy room. Waiting Crew stack in the middle of the Teleport and don’t add to the defending limit of 3. They cannot do anything while they wait, but they will still take Crew Damage. Enemy boarders cannot attack waiting Crew. Boarding Mechanics. Once the Teleport is fully charged, it’ll stay that way until it’s destroyed or if it’s used, where it then reloads again. shields don’t prevent boarding but a cloak will. Teleporting back can be done regardless of cloak and will not consume the Teleport’s charge. Crew inside enemy rooms still follow room Crew Capacity. However, this is separate from the enemy’s capacity. For example, a 3x2 room can hold both 3 friendly and enemy Crew. If the number of Crew targeting a room exceeds its capacity, the extra will ignore the target command until there is available space. Attacking Mechanics. After boarding, Crew will have a 0.5s delay before they're able to trigger their Special Ability or attack the room/defending crew. Once a boarder reaches his/her destination, he/she will attack the room with a 1s delay in between. Enemy Crew intervening will cause the boarder to switch targets to the them. Crew entering a room by walking (i.e. not by teleport) activate their Special Ability first - this is the case regardless of whether it's a boarder entering a room with a defender, or a defender entering a room with a boarder. Boarders fill a room from left to right. The position they get is influenced based on who else is targeting that room. Multiple Crew have positions decided based on their seniority. Older go left, newer go right. Crew must get into their position before attacking, meaning they can be killed by defenders while trying to walk there. Enemy Crew target the leftmost Crew first. Usage. In Combat. The Teleport should be Armored with at least 4-8 blocks since it's a very important room. However, the main criteria for a competitive Teleport ship involve what Crew is sent to the enemy ship. pixel starships hack tool pixel starships mod apk pixel starships apk mod